WHIST

The classic game of whist is a plain-trick game without bidding for 4 players in fixed partnerships. Although the rules are extremely simple there is enormous scope for scientific play, and in its heyday a large amount of literature about how to play whist was written. 


OBJECT OF THE GAME:

Whist is a trick-taking card game for 4 players. The first team to reach 13 points wins the game.

PLAYERS:

There are four players in two fixed partnerships. Partners sit across from each other. The game is played clockwise.

EQUIPMENT:

1 standard deck of 52 cards. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.

1 Whist Counter Board

5 Metal Pegs

PREPARATION:

The cards are shuffled by the player to dealer’s left and cut by the player to dealer’s right. The dealer deals out all the cards one at a time so that each player has 13. The final card, which will belong to the dealer, is turned face up to indicate which suit is trumps. The turned trump remains face up on the table until it is dealer’s turn to play to the first trick.


RULES:

The player to the dealer’s left leads to the first trick. Any card may be led. The other players, in clockwise order, each play a card to the trick. Players must follow suit by playing a card of the same suit as the card led if they can; a player with no card of the suit led may play any card. The trick is won by the highest trump in it – or if it contains no trump, by the highest card of the suit led. The winner of a trick leads to the next.

When all 13 tricks have been played, the side which won more tricks scores 1 point for each trick they won in excess of 6. For example, if one team won 9 tricks they would score 3 points (9-6=3).

The partnership which first reaches 13 points wins the game. This will normally take several deals.

Have fun!