A connected series of five of the same colored gem either up, down, across or diagonally on the playing surface.

Note: When using a corner marked ‘JOKER’, only 4 of your marker gems are needed to complete a sequence. More than one player may use the same corner as part of a sequence.


For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.

For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.


Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker gems and discards for each player.

Players cut cards and lowest card deals – Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.


For 2 players 7 cards each
For 3 players 6 cards each
For 4 players 6 cards each
For 6 players 5 cards each
For 8 players 4 cards each
For 9 players 4 cards each
For 10 players 3 cards each
For 12 players 3 cards each


Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker gems on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker gem. Once a marker gem has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.

The Jacks

There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of your marker gems on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker gem from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker gems on that same space during this turn. You cannot remove a marker gem that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.

Dead Card

If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker gem, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.

Loss of Card

Once you have taken your turn and placed your marker gem on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players – a disadvantage.

Table Talk

There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn’t, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile.

When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck.

Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.


Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.


Game Board, 50 Green Marker Gems, 50 Blue Marker Gems, 2 Decks of Cards

When two players or teams are playing, use only blue and green marker chips.

Joker cards are not used in the play of the Sequence game.

**If 3 people or teams are playing, you will need 35 markers, such as coins or a different color of gem to play.

Have fun!